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Robotics Worksheet: Competitions and Teamwork

Robotics lesson 28: Competitions and teamwork · Set 892 · 40 questions
TalentJR

Robot tip (Rules, roles, retries): Score = items × points each + bonus − penalties. Best round = the highest score; average = total ÷ number of rounds. Roles: builder, programmer, tester, team captain, note-keeper. Play fair and learn from every run.

NameDateTime takenScore ___ / 40
  1. 1.🏆 In a robot challenge each can pushed into the circle scores 5 points. A robot pushes in 9 cans and gets 30 bonus points for parking in the end zone. What is its total score?
  2. 2.🏆 A team’s robot scores 83, 80 and 77 in three rounds. Only the best round counts. What is the team’s score?
  3. 3.🏆 In a robot team, who runs trials and checks? (a) tester (b) programmer (c) builder (d) note-keeper
  4. 4.🔢 To take part in a robot challenge, what comes right after “read the rules”? (a) plan the design (b) test and improve (c) build and program (d) compete and learn
  5. 5.🏆 A robot scores 47, 29 and 48 points in three rounds. All rounds count. What is the total?
  6. 6.🏆 In a robot team, who writes the code? (a) programmer (b) note-keeper (c) team captain (d) tester
  7. 7.🏆 Good or poor teamwork: to laugh at a wrong idea? (a) poor teamwork (b) good teamwork
  8. 8.🔢 To take part in a robot challenge, which comes first: “compete and learn” or “read the rules”? (a) read the rules (b) compete and learn
  9. 9.🔢 To take part in a robot challenge, which is the FIRST step? (a) plan the design (b) test and improve (c) build and program (d) read the rules
  10. 10.🏆 Your robot fails in a round. What is the best thing to do? (a) break the robot (b) find the cause, retry (c) give up at once (d) blame a teammate
  11. 11.🏆 Each block a robot stacks scores 25 points, and each time a team member touches the robot, the team loses 10 points. A team stacks 10 blocks and touches the robot 1 time. What is the score?
  12. 12.🏆 In a robot team, who puts the robot together? (a) note-keeper (b) tester (c) builder (d) programmer
  13. 13.🏆 A robot scores 13, 43 and 50 points in three rounds. All rounds count. What is the total?
  14. 14.🏆 In a robot challenge each can pushed into the circle scores 10 points. A robot pushes in 7 cans and gets 30 bonus points for parking in the end zone. What is its total score?
  15. 15.True or false: to ignore the rules is poor teamwork. (a) True (b) False
  16. 16.True or false: to do all the work alone is poor teamwork. (a) False (b) True
  17. 17.🏆 Good or poor teamwork: to praise a teammate? (a) good teamwork (b) poor teamwork
  18. 18.🏆 Good or poor teamwork: to share the tools? (a) good teamwork (b) poor teamwork
  19. 19.🏆 Good or poor teamwork: to help a stuck team? (a) poor teamwork (b) good teamwork
  20. 20.🔢 To take part in a robot challenge, what comes right after “build and program”? (a) plan the design (b) test and improve (c) compete and learn (d) read the rules
  21. 21.🏆 Each block a robot stacks scores 20 points, and each time a team member touches the robot, the team loses 10 points. A team stacks 7 blocks and touches the robot 3 times. What is the score?
  22. 22.🏆 In a robot challenge each can pushed into the circle scores 5 points. A robot pushes in 4 cans and gets 30 bonus points for parking in the end zone. What is its total score?
  23. 23.🏆 In a robot challenge each can pushed into the circle scores 15 points. A robot pushes in 8 cans and gets 30 bonus points for parking in the end zone. What is its total score?
  24. 24.🏆 Each block a robot stacks scores 20 points, and each time a team member touches the robot, the team loses 10 points. A team stacks 5 blocks and touches the robot 3 times. What is the score?
  25. 25.🏆 In a robot challenge each can pushed into the circle scores 5 points. A robot pushes in 4 cans and gets 20 bonus points for parking in the end zone. What is its total score?
  26. 26.🏆 A robot scores 33, 45 and 57 points in three rounds. What is its average score?
  27. 27.🏆 In a robot team, who writes down every test? (a) note-keeper (b) programmer (c) team captain (d) builder
  28. 28.🏆 A team’s robot scores 98, 72 and 57 in three rounds. Only the best round counts. What is the team’s score?
  29. 29.🏆 In a robot team, who shares out the jobs? (a) note-keeper (b) tester (c) programmer (d) team captain
  30. 30.True or false: to share the tools is good teamwork. (a) False (b) True
  31. 31.🏆 A robot scores 58, 47 and 14 points in three rounds. All rounds count. What is the total?
  32. 32.🏆 In a robot team, who changes the program? (a) tester (b) builder (c) programmer (d) note-keeper
  33. 33.True or false: to praise a teammate is good teamwork. (a) False (b) True
  34. 34.🏆 In a robot team, who fixes loose parts? (a) tester (b) note-keeper (c) builder (d) programmer
  35. 35.🏆 Why keep notes of every test run? (a) to learn what works (b) to show off (c) to fill pages (d) to slow the team
  36. 36.🏆 Each block a robot stacks scores 25 points, and each time a team member touches the robot, the team loses 10 points. A team stacks 10 blocks and touches the robot 2 times. What is the score?
  37. 37.🔢 To take part in a robot challenge, which comes first: “plan the design” or “test and improve”? (a) plan the design (b) test and improve
  38. 38.🏆 A robot scores 39, 55 and 47 points in three rounds. What is its average score?
  39. 39.🏆 What matters most in a school robot competition? (a) learning and fair play (b) hiding mistakes (c) copying others (d) winning at any cost
  40. 40.🏆 A robot scores 21, 15 and 27 points in three rounds. What is its average score?

Answer key

  1. 75
  2. 83
  3. tester
  4. plan the design
  5. 124
  6. programmer
  7. poor teamwork
  8. read the rules
  9. read the rules
  10. find the cause, retry
  11. 240
  12. builder
  13. 106
  14. 100
  15. True
  16. True
  17. good teamwork
  18. good teamwork
  19. good teamwork
  20. test and improve
  21. 110
  22. 50
  23. 150
  24. 70
  25. 40
  26. 45
  27. note-keeper
  28. 98
  29. team captain
  30. True
  31. 119
  32. programmer
  33. True
  34. builder
  35. to learn what works
  36. 230
  37. plan the design
  38. 47
  39. learning and fair play
  40. 21

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