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Robotics Worksheet: Competitions and Teamwork

Robotics lesson 28: Competitions and teamwork · Set 972 · 40 questions
TalentJR

Robot tip (Rules, roles, retries): Score = items × points each + bonus − penalties. Best round = the highest score; average = total ÷ number of rounds. Roles: builder, programmer, tester, team captain, note-keeper. Play fair and learn from every run.

NameDateTime takenScore ___ / 40
  1. 1.True or false: to copy another team is good teamwork. (a) True (b) False
  2. 2.🏆 A team’s robot scores 80, 88 and 52 in three rounds. Only the best round counts. What is the team’s score?
  3. 3.🏆 Each block a robot stacks scores 10 points, and each time a team member touches the robot, the team loses 10 points. A team stacks 4 blocks and touches the robot 1 time. What is the score?
  4. 4.🏆 In a robot challenge each can pushed into the circle scores 5 points. A robot pushes in 3 cans and gets 50 bonus points for parking in the end zone. What is its total score?
  5. 5.🏆 A team’s robot scores 45, 63 and 30 in three rounds. Only the best round counts. What is the team’s score?
  6. 6.🏆 In a robot team, who fixes loose parts? (a) tester (b) team captain (c) builder (d) note-keeper
  7. 7.🏆 What matters most in a school robot competition? (a) hiding mistakes (b) copying others (c) learning and fair play (d) winning at any cost
  8. 8.🏆 In a robot challenge each can pushed into the circle scores 20 points. A robot pushes in 3 cans and gets 50 bonus points for parking in the end zone. What is its total score?
  9. 9.🏆 Good or poor teamwork: to grab the robot? (a) good teamwork (b) poor teamwork
  10. 10.🏆 Good or poor teamwork: to help a stuck team? (a) poor teamwork (b) good teamwork
  11. 11.🏆 Good or poor teamwork: to blame one person? (a) good teamwork (b) poor teamwork
  12. 12.🏆 In a robot team, who keeps the design diary? (a) team captain (b) note-keeper (c) builder (d) programmer
  13. 13.🔢 To take part in a robot challenge, which is the LAST step? (a) test and improve (b) plan the design (c) read the rules (d) compete and learn
  14. 14.🔢 To take part in a robot challenge, which comes first: “compete and learn” or “build and program”? (a) compete and learn (b) build and program
  15. 15.True or false: to say sorry for mistakes is good teamwork. (a) True (b) False
  16. 16.🏆 Each block a robot stacks scores 20 points, and each time a team member touches the robot, the team loses 5 points. A team stacks 7 blocks and touches the robot 1 time. What is the score?
  17. 17.🏆 Each block a robot stacks scores 10 points, and each time a team member touches the robot, the team loses 5 points. A team stacks 10 blocks and touches the robot 3 times. What is the score?
  18. 18.🏆 A robot scores 32, 54 and 43 points in three rounds. What is its average score?
  19. 19.🏆 In a robot challenge each can pushed into the circle scores 5 points. A robot pushes in 3 cans and gets 20 bonus points for parking in the end zone. What is its total score?
  20. 20.🏆 Good or poor teamwork: to copy another team? (a) poor teamwork (b) good teamwork
  21. 21.🔢 To take part in a robot challenge, which comes first: “compete and learn” or “test and improve”? (a) compete and learn (b) test and improve
  22. 22.🏆 Why keep notes of every test run? (a) to show off (b) to fill pages (c) to slow the team (d) to learn what works
  23. 23.🏆 Before a robot competition, what should a team read first? (a) nothing (b) the rules (c) a comic (d) the menu
  24. 24.🏆 In a robot team, who finds what goes wrong? (a) programmer (b) note-keeper (c) tester (d) builder
  25. 25.🔢 To take part in a robot challenge, which comes first: “build and program” or “read the rules”? (a) build and program (b) read the rules
  26. 26.True or false: to laugh at a wrong idea is poor teamwork. (a) False (b) True
  27. 27.🏆 In a robot team, who changes the program? (a) team captain (b) builder (c) programmer (d) tester
  28. 28.🏆 Each block a robot stacks scores 25 points, and each time a team member touches the robot, the team loses 10 points. A team stacks 10 blocks and touches the robot 1 time. What is the score?
  29. 29.🏆 Your robot fails in a round. What is the best thing to do? (a) find the cause, retry (b) give up at once (c) blame a teammate (d) break the robot
  30. 30.🏆 In a robot challenge each can pushed into the circle scores 20 points. A robot pushes in 6 cans and gets 20 bonus points for parking in the end zone. What is its total score?
  31. 31.True or false: to follow the event rules is poor teamwork. (a) True (b) False
  32. 32.🏆 A robot scores 55, 57 and 15 points in three rounds. All rounds count. What is the total?
  33. 33.🔢 To take part in a robot challenge, which comes first: “plan the design” or “test and improve”? (a) test and improve (b) plan the design
  34. 34.True or false: to blame one person is good teamwork. (a) True (b) False
  35. 35.🏆 In a robot team, who writes down every test? (a) team captain (b) builder (c) tester (d) note-keeper
  36. 36.🏆 A robot scores 23, 9 and 37 points in three rounds. What is its average score?
  37. 37.🏆 Each block a robot stacks scores 20 points, and each time a team member touches the robot, the team loses 5 points. A team stacks 9 blocks and touches the robot 1 time. What is the score?
  38. 38.🔢 To take part in a robot challenge, which comes first: “build and program” or “test and improve”? (a) build and program (b) test and improve
  39. 39.🏆 A robot scores 21, 32 and 43 points in three rounds. What is its average score?
  40. 40.🏆 Good or poor teamwork: to follow the event rules? (a) good teamwork (b) poor teamwork

Answer key

  1. False
  2. 88
  3. 30
  4. 65
  5. 63
  6. builder
  7. learning and fair play
  8. 110
  9. poor teamwork
  10. good teamwork
  11. poor teamwork
  12. note-keeper
  13. compete and learn
  14. build and program
  15. True
  16. 135
  17. 85
  18. 43
  19. 35
  20. poor teamwork
  21. test and improve
  22. to learn what works
  23. the rules
  24. tester
  25. read the rules
  26. True
  27. programmer
  28. 240
  29. find the cause, retry
  30. 140
  31. False
  32. 127
  33. plan the design
  34. False
  35. note-keeper
  36. 23
  37. 175
  38. build and program
  39. 32
  40. good teamwork

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