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Unit 3: Fundamental Skills of Kho-Kho – Class 6 Physical Education Chapter 3 Notes & NCERT PDF

Class 6Physical Education and Well-beingChapter 3NCERT book: Khel Yatra - Physical Education and Well-being Class 6

Notes and a simple summary of Chapter 3 of the NCERT Class 6 Physical Education and Well-being book, with the official chapter PDF, flashcards, an MCQ quiz and an AI tutor for your doubts.

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Unit 3: Fundamental Skills of Kho-Kho

Introduction

Kho-Kho is an exciting Indian sport played between two teams. One team tries to tag members of the opponent team, while those players try to avoid being tagged. The game needs quick movement, agility, speed, leg strength and teamwork, with teams taking turns to chase and defend.

In this unit we will:

  • Learn and Play – learn Kho-Kho through interactive games and group exercises.
  • Develop Skills – build skills through exciting lead-up activities.
  • Work as a Team – support each other during the game.
  • In Kho-Kho the chasing team sits in a line in the centre lane; one chaser runs, and passes the chase to a sitting teammate by giving a "kho".

    Key Ideas — the 13 skill sessions (FSA-1 to FSA-13)

    Each session follows Warm-up → Skill → Cool-down → Circle Time and ends with a lead-up activity.

    FSA-1 Sitting

  • Stand at the designated block, look straight, then sit on your toes in the block.
  • Place your hands on the ground, making a bridge with fingers and thumb.
  • Lean a little forward so your weight is balanced on toes and hands.
  • Lead-up: circuit of 20 seconds in kho-kho sitting stance, then 10 metres frog jump and 10 metres duck walk.
  • Did you know? The Kho-Kho court for sub-junior boys/girls measures 14 × 24 (square metres).

    FSA-2 Chasing

  • Start from the sitting stance.
  • Footwork: step out with the left leg first to run left and the right leg first to run right.
  • Run upright with head up, arms swinging naturally, eyes on the defender.
  • Lead-up Rise and Run: on a long whistle run towards the finish; on a short whistle sit down. Rising or sitting on the wrong whistle is a foul.
  • FSA-3 Giving Kho

  • The kho signal is tapping the teammate's back and shouting "kho" at the same time (oral and touch signal).
  • While giving kho, at least one leg must be behind the cross lane.
  • Did you know? There are 3 types of kho: simple touch kho, early kho and late kho.

    FSA-4 Running on a Straight Line

  • Upright posture, chest and head straight; hands move straight and parallel to the ground.
  • Acceleration drills: quick start and swift gain in speed.
  • Lead-up Modified Shuttle Run: parallel lines 10 metres long and 30 cm apart; rise from sitting on the whistle and run straight there and back. If your feet touch the boundary lines or you move sideways, start again.
  • FSA-5 Dodging (defender's skill)

  • Uses quick footwork, agility and strategy to avoid chasers.
  • Leaning – lean one way and run the other to mislead the chaser.
  • Quick turns – rapid turns and pivots.
  • Changing speed – suddenly speed up or slow down.
  • Lead-up Move to Safety: lines 20 metres apart; runners dodge the chasers in the centre to reach the finish.
  • FSA-6 Zig-Zag Running

  • Two types used in Kho-Kho: straight running and sidewards running.
  • Start slow, increase speed gradually, practise lateral movements (crossing one foot over the other) and then random direction changes on the teacher's cue.
  • FSA-7 Pole Turn (chaser's skill)

  • Approach the pole in a controlled, balanced run, eyes on the pole.
  • Plant the inner foot (closest to the pole) firmly, pivot on it and swing the free leg round the pole; push off in the direction of flow.
  • Lead-up Pole Shuttle Run: team members sit in a row 4 metres from the pole; each runs, turns at the pole and returns to give kho to the next.
  • FSA-8 Covering Chase

  • The chaser gets up and walks towards the defender on a straight line, attacking with a straight, left or right move when there is an opportunity.
  • Lead-up Covering Chase Relay: take 3 steps, attack left, touch a cone at 45 degrees, return and give kho — until the 8th player touches the pole.
  • Did you know? When receiving kho, both hands of the chaser should be outside the centre line.

    FSA-9 Chain (defence)

  • Defenders work together to form a barrier (chain) that moves with the runners, cornering them and stopping them crossing the centre line.
  • Know your position, move together as a unit, and use hand and verbal signals.
  • Lead-up Sitting Relay Race: teams of nine, sitting 2–3 metres apart; pat (kho) the next player until the last finishes.
  • FSA-10 Fake Kho

  • A fake misleads defenders and creates openings. Timing and unpredictability are crucial.
  • Lead-up Ace-of-the-fake: teams of nine give three actual kho and two fake kho as fast as possible and shout "Pancham".
  • Fake kho may also be used near the pole.
  • FSA-11 Pole Dive

  • Keep low and lean into the dive. Diving left: plant the left foot and grab the pole with the right hand. Diving right: plant the right foot and grab with the left hand.
  • Push off with the outer foot and both hands; rotate the non-planted foot around the pole.
  • Lead-up Elbow Lock Challenge: teams about six metres apart; two players lock elbows, sing a folk song while circling, then try to pull each other across.
  • FSA-12 Toe Tapping

  • From the sitting position, watch the defender, anticipate speed and direction, and extend one arm to tap the defender's toe/feet without falling over the centre line.
  • Lead-up Grab the Cone: starting line and restraining line three to five metres apart; cones one metre past the restraining line.
  • FSA-13 3-2-3 Chain

  • A defence formation with three players in front, two in the middle and three at the back, creating a strong barrier.
  • Practise the formation first without a chaser.
  • Lead-up Standing Kho-Kho played in a circle.
  • Safety First

  • Warm up and cool down in every session.
  • In the pole dive, use correct footwork and avoid head or leg collisions with the pole.
  • Keep good distance from other runners to avoid collisions.
  • Key Terms

  • Chaser – player trying to tag (अनुधावक / पीछा करने वाला)
  • Defender / runner – player avoiding the tag (धावक / बचाव करने वाला)
  • Kho – tap on the back plus the call "kho" to pass the chase (खो)
  • Centre lane / cross lane – lanes on the court (मध्य पट्टी / क्रॉस लेन)
  • Pole – post at each end of the centre lane (खंभा)
  • Sitting stance – ready position on toes and hands (बैठने की मुद्रा)
  • Dodging – avoiding a chaser by quick moves (चकमा देना)
  • Pole turn – quick turn around the pole (पोल मोड़)
  • Pole dive – diving from the pole to tag (पोल डाइव)
  • Fake kho – a false kho to mislead (नकली खो)
  • Chain – defenders moving together as a barrier (श्रृंखला)
  • Agility – quick change of direction (फुर्ती)
  • Fun Facts / Indian Connections

  • Kho-Kho is an Indian sport.
  • In Ace-of-the-fake, teams shout "Pancham" (fifth) after five kho — three real and two fake.
  • The Elbow Lock Challenge includes singing lines of a folk song.
  • Common Mistakes

  • Starting with the wrong leg: step left leg first to go left, right leg first to go right.
  • Giving kho without keeping at least one leg behind the cross lane.
  • Having hands inside the centre line when receiving kho.
  • Falling over the centre line while toe tapping.
  • In the pole turn, not planting the inner foot firmly.
  • Check Yourself

  • Describe the kho-kho sitting stance.
  • Name the three types of kho.
  • Explain the footwork for a pole dive to the left.
  • What is the 3-2-3 chain?
  • How can a defender use leaning and changing speed to escape?
  • 💡 Key Learning Points

    • ✓Kho-Kho is an Indian chasing sport needing agility, speed, leg strength and teamwork.
    • ✓Correct sitting stance and footwork (left leg for left, right leg for right) start every chase.
    • ✓Kho is given by tapping the back and shouting 'kho', with at least one leg behind the cross lane.
    • ✓Chasers use pole turns, pole dives, covering chase, fake kho and toe tapping; defenders use dodging and chains.
    • ✓There are three types of kho — simple touch, early and late — and the 3-2-3 chain is a team defence formation.

    👨‍🏫 Teaching Tips

    • →Mark blocks on the ground so students practise the sitting stance in the right place.
    • →Use long and short whistles consistently in Rise and Run so students learn the signals.
    • →Demonstrate the pole turn and pole dive slowly, stressing which foot is planted.
    • →Walk through the 3-2-3 chain without a chaser before adding one.
    • →Run the Ace-of-the-fake game to make fake kho fun and quick.
    • →Keep teams of nine for relays, matching real Kho-Kho team play.
    • →Reinforce safety near the pole to avoid head or leg collisions.

    📋 Assessment Questions

    1. Can the student take the correct sitting stance and rise with correct footwork?
    2. Can they give a legal kho (tap + call, one leg behind the cross lane)?
    3. Can they name and describe the three types of kho?
    4. Can they perform a pole turn and explain the pole dive footwork?
    5. Can they explain chain and 3-2-3 chain defence?

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