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Robotics Worksheet: Competitions and Teamwork

Robotics lesson 28: Competitions and teamwork · Set 974 · 40 questions
TalentJR

Robot tip (Rules, roles, retries): Score = items × points each + bonus − penalties. Best round = the highest score; average = total ÷ number of rounds. Roles: builder, programmer, tester, team captain, note-keeper. Play fair and learn from every run.

NameDateTime takenScore ___ / 40
  1. 1.🏆 A team’s robot scores 96, 93 and 60 in three rounds. Only the best round counts. What is the team’s score?
  2. 2.🏆 In a robot challenge each can pushed into the circle scores 25 points. A robot pushes in 3 cans and gets 30 bonus points for parking in the end zone. What is its total score?
  3. 3.🔢 To take part in a robot challenge, which comes first: “build and program” or “read the rules”? (a) build and program (b) read the rules
  4. 4.🏆 Why keep notes of every test run? (a) to fill pages (b) to slow the team (c) to show off (d) to learn what works
  5. 5.🔢 To take part in a robot challenge, what comes right after “build and program”? (a) compete and learn (b) test and improve (c) plan the design (d) read the rules
  6. 6.🏆 A team’s robot scores 86, 78 and 37 in three rounds. Only the best round counts. What is the team’s score?
  7. 7.True or false: to listen to every idea is poor teamwork. (a) False (b) True
  8. 8.🏆 Each block a robot stacks scores 10 points, and each time a team member touches the robot, the team loses 5 points. A team stacks 4 blocks and touches the robot 2 times. What is the score?
  9. 9.True or false: to grab the robot is good teamwork. (a) False (b) True
  10. 10.True or false: to copy another team is good teamwork. (a) False (b) True
  11. 11.🏆 What matters most in a school robot competition? (a) copying others (b) winning at any cost (c) hiding mistakes (d) learning and fair play
  12. 12.🏆 Each block a robot stacks scores 20 points, and each time a team member touches the robot, the team loses 10 points. A team stacks 6 blocks and touches the robot 2 times. What is the score?
  13. 13.🏆 A team’s robot scores 60, 48 and 97 in three rounds. Only the best round counts. What is the team’s score?
  14. 14.🏆 Good or poor teamwork: to do all the work alone? (a) good teamwork (b) poor teamwork
  15. 15.🏆 In a robot challenge each can pushed into the circle scores 20 points. A robot pushes in 8 cans and gets 20 bonus points for parking in the end zone. What is its total score?
  16. 16.🔢 To take part in a robot challenge, which comes first: “test and improve” or “plan the design”? (a) test and improve (b) plan the design
  17. 17.🏆 A robot scores 15, 60 and 27 points in three rounds. All rounds count. What is the total?
  18. 18.🏆 Good or poor teamwork: to help a stuck team? (a) good teamwork (b) poor teamwork
  19. 19.🏆 Good or poor teamwork: to grab the robot? (a) good teamwork (b) poor teamwork
  20. 20.🏆 Good or poor teamwork: to listen to every idea? (a) good teamwork (b) poor teamwork
  21. 21.🏆 In a robot team, who shares out the jobs? (a) builder (b) tester (c) note-keeper (d) team captain
  22. 22.🏆 A team’s robot scores 37, 78 and 20 in three rounds. Only the best round counts. What is the team’s score?
  23. 23.🏆 A team’s robot scores 50, 81 and 32 in three rounds. Only the best round counts. What is the team’s score?
  24. 24.🏆 In a robot challenge each can pushed into the circle scores 20 points. A robot pushes in 4 cans and gets 30 bonus points for parking in the end zone. What is its total score?
  25. 25.🔢 To take part in a robot challenge, which comes first: “test and improve” or “compete and learn”? (a) compete and learn (b) test and improve
  26. 26.🏆 A robot scores 60, 47 and 16 points in three rounds. All rounds count. What is the total?
  27. 27.True or false: to follow the event rules is poor teamwork. (a) True (b) False
  28. 28.🏆 Before a robot competition, what should a team read first? (a) the menu (b) nothing (c) a comic (d) the rules
  29. 29.🏆 In a robot team, who writes down every test? (a) programmer (b) tester (c) team captain (d) note-keeper
  30. 30.🏆 In a robot challenge each can pushed into the circle scores 10 points. A robot pushes in 3 cans and gets 30 bonus points for parking in the end zone. What is its total score?
  31. 31.🔢 To take part in a robot challenge, which comes first: “compete and learn” or “plan the design”? (a) compete and learn (b) plan the design
  32. 32.🏆 In a robot challenge each can pushed into the circle scores 25 points. A robot pushes in 2 cans and gets 10 bonus points for parking in the end zone. What is its total score?
  33. 33.🏆 Your robot fails in a round. What is the best thing to do? (a) give up at once (b) blame a teammate (c) break the robot (d) find the cause, retry
  34. 34.🏆 In a robot challenge each can pushed into the circle scores 5 points. A robot pushes in 4 cans and gets 20 bonus points for parking in the end zone. What is its total score?
  35. 35.🏆 A team’s robot scores 61, 22 and 42 in three rounds. Only the best round counts. What is the team’s score?
  36. 36.🏆 In a robot challenge each can pushed into the circle scores 15 points. A robot pushes in 3 cans and gets 20 bonus points for parking in the end zone. What is its total score?
  37. 37.True or false: to laugh at a wrong idea is good teamwork. (a) False (b) True
  38. 38.🏆 A robot scores 56, 55 and 57 points in three rounds. What is its average score?
  39. 39.🏆 In a robot team, who keeps the design diary? (a) team captain (b) builder (c) note-keeper (d) programmer
  40. 40.🏆 A robot scores 59, 10 and 39 points in three rounds. All rounds count. What is the total?

Answer key

  1. 96
  2. 105
  3. read the rules
  4. to learn what works
  5. test and improve
  6. 86
  7. False
  8. 30
  9. False
  10. False
  11. learning and fair play
  12. 100
  13. 97
  14. poor teamwork
  15. 180
  16. plan the design
  17. 102
  18. good teamwork
  19. poor teamwork
  20. good teamwork
  21. team captain
  22. 78
  23. 81
  24. 110
  25. test and improve
  26. 123
  27. False
  28. the rules
  29. note-keeper
  30. 60
  31. plan the design
  32. 60
  33. find the cause, retry
  34. 40
  35. 61
  36. 65
  37. False
  38. 56
  39. note-keeper
  40. 108

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