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Goal: Mate in two with the help of a jumping knight. 4 puzzles · ★★★ = no mistakes.
Knights love to finish mates: a knight check can never be blocked.
Mate in two. Take a piece first — your knight gives the final check.
Knights give checks that cannot be blocked. Picture every square your knight can reach in one jump — and which squares around the king it would cover.
A knight check can never be blocked, and a knight covers squares the queen and rooks cannot. Knights love to finish mates next to a king hemmed in by its own pieces.
Chapter 7 — Mate in two: Your first move makes mate unstoppable. The board then plays Black’s best defence — and you give checkmate on the next move.