TalentJR apps
Goal: Attack the king so it must step aside — and take the piece behind it. 4 puzzles · ★★★ = no mistakes.
A skewer is a pin turned round: the king is in front, the queen behind it on the same row.
Check the king with your bishop so that you win the rook on a8.
Look for the black king and another black piece on the same line. Give check along that line: the king has to move, and the piece behind is yours.
A skewer is a pin turned round: the more valuable piece is in front. When you check the king, it must move out of the way, and you capture the rook or queen standing behind it on the same line.
Chapter 6 — Tactics: Win material with the tricks strong players use: pins, skewers, double attacks, discovered attacks, removing the defender and overloaded defenders.