TalentJR apps
Goal: Pin a black piece to its king so it cannot move — then win it. 4 puzzles · ★★★ = no mistakes.
A pin: the bishop attacks the knight, and the king stands behind it on the same line. The knight may not move — it would leave its king in check.
Pin the black queen to her king with your rook. If she takes it, your king takes back.
Line up your rook, bishop or queen with a black piece AND the black king behind it. The pinned piece is stuck: attack it again before Black can rescue it.
A pin is an attack on a piece that cannot move away because a more valuable piece — often the king — stands behind it on the same line. A piece pinned to the king may not move at all, so you can attack it again with a pawn or another piece and win it.
Chapter 6 — Tactics: Win material with the tricks strong players use: pins, skewers, double attacks, discovered attacks, removing the defender and overloaded defenders.