TalentJR apps
Goal: Six puzzles that use the whole advanced course: a pin, a mate in two, a queen mate, the opposition and two opening rules. 6 puzzles · ★★★ = no mistakes.
Checks, captures, threats — is there a check that attacks something else too?
Pin the black queen to her king and win her.
Read each task carefully — every puzzle uses a different idea from chapters 6 to 8.
You have finished all 50 levels: tactics, mates in two, the basic endgames and the opening principles. Keep playing slow games, solve a few puzzles every week, and before every move ask: checks, captures, threats?
Chapter 8 — Endgames and strategy: Mate with king and queen or king and rook, win king-and-pawn endings with the opposition and key squares, and start games with the three opening rules.