TalentJR apps
Learn to solve the 3×3 puzzle cube one small step at a time. 20 free levels teach the moves, the white cross, the corners, the middle layer and the yellow top — on a cube you turn right here on the screen, with the algorithm played step by step whenever you need help.
The beginner “layer by layer” method: seven steps, six short algorithms. You solve the bottom layer, then the middle, then the top.
One sticker each. They never leave their face, so the centre tells you the colour of that face.
Two stickers each, between two centres. An edge always stays an edge.
Three stickers each, where three faces meet. A corner always stays a corner.
Hold the cube with yellow on top and green in front. Every move is a letter — “clockwise” always means as if you were looking straight at that face.
| Move | Name | What turns |
|---|---|---|
| U | Up | Top layer, clockwise seen from above |
| D | Down | Bottom layer, clockwise seen from below |
| R | Right | Right side, clockwise seen from the right (the front goes up) |
| L | Left | Left side, clockwise seen from the left (the front goes down) |
| F | Front | Front face, clockwise as you look at it |
| B | Back | Back face, clockwise seen from behind |
| R' | Prime | The same face the other way (anticlockwise) |
| R2 | Double | A half turn — two quarter turns, counted as one move |
| y | Whole cube | Turn the whole cube like U (not counted as a move) |
Every level has a few tasks on an on-screen cube. Press the move buttons (or keys U, D, L, R, F, B — with Shift for a prime) to turn it; drag the cube or use the view buttons to look around, and check the unfolded picture to see every side at once. Stuck? “Show me” plays the algorithm move by move. Reach the goal in the fewest moves for ★★★. It works on phones, tablets and computers. Ages 7 and up.
Start at level 1 — each chapter builds on the one before. 74 tasks in all.
Every move has a letter. Learn U, D, L, R, F and B, the prime (') and the double (2), and meet the three kinds of pieces.
Put the four white edges around the white centre at the bottom, each one matching the centre on its side.
One four-move trick puts every white corner in its place and finishes the first layer.
Two mirror-image algorithms slide the middle edges in from the top, to the right or to the left.
Make a yellow cross on top, then turn the whole top face yellow.
Move the top corners, then the top edges, to their places — and the cube is solved.
Put all seven steps together on a mixed-up cube, then learn tips for solving faster.
Take turns pressing the moves and saying the letters out loud. Explaining a move is the best way to remember it.
One or two levels a day is plenty. Algorithms stick when they are practised over many days.
A solve can take 15 minutes at first. Celebrate finishing each step, not only the full solve.
If you have one, copy each task onto it. Holding the cube the same way — yellow on top, green in front — makes it easy to follow.
It is made for beginners aged about 7 and up. Seven- and eight-year-olds may like an adult to read the tasks aloud; older children, teenagers and adults can work through all 20 levels on their own.
No. Every level has an on-screen cube you can turn with buttons, so you can practise without one. A real 3×3 cube is helpful, though: copy each task onto it, and after level 18 you will be able to solve it in your hands.
Most children learn the whole method in one to three weeks of short daily practice. The first full solve often takes 10–20 minutes; with practice, many get under two minutes.
Six short ones: R U R' U' (corners), two mirror algorithms for the middle layer, F R U R' U' F' (yellow cross), R U R' U R U2 R' (yellow face), one for the top corners and one for the top edges. The white cross is solved by thinking, not by an algorithm.
They name the six faces: Up, Down, Left, Right, Front and Back. A letter alone means turn that face a quarter turn clockwise (as if you look straight at it); a prime (R') means the other way; a 2 (R2) means a half turn.
You can hold it any way, but the algorithms only work if you keep the same face on top while you do them. This course keeps white at the bottom and yellow on top for the whole solve, which is the most common way to learn.
Every task has a reference solution. Reach the goal in that many moves or fewer for ★★★, in about twice as many for ★★, and with more moves for ★. Watching “Show me” first gives at most ★★. A level gets the stars of its weakest task, and you can replay any time.
Solved levels and stars are saved in this browser on this device only. Nothing is sent to TalentJR and no sign-in is needed. Clearing your browser data resets the progress.
Yes. The cube trains memory, patience, spatial thinking (imagining shapes turning in space) and following steps in order. Cube notation is also a gentle first taste of algorithms, the core idea of coding.
इस मुफ़्त कोर्स के 20 स्तरों में स्क्रीन पर क्यूब घुमाकर, एक-एक कदम सीखें: पहले चालें (U, D, L, R, F, B), फिर सफ़ेद क्रॉस, सफ़ेद कोने, बीच की परत, पीला क्रॉस, पीला चेहरा और आख़िर में ऊपर के कोने और किनारे। 7 साल से ऊपर के बच्चों के लिए, बिना डाउनलोड और बिना साइन-इन के, फ़ोन या कंप्यूटर पर।
Finished all 20 levels? Mix up a real 3×3 cube, hold it with yellow on top, and solve it step by step. Then time yourself and try to beat your best.